Who We Are
Curt Bererton, Ph.D., Co-Founder & CEO
Curt is founder and Chief Executive Bubble Catcher of Roboto Games. He has made robots (of both the repairable and dangerous kinds) while earning his Ph.D. in Robotics at Carnegie Mellon. He has also worked on machine learning and AI software, as well as founded a couple of game companies. In 2007, he founded ZipZapPlay, grew it to a profitable 18 person company and sold it to PopCap/Electronic Arts in 2011. After receiving many paper cuts while making video games over the years he has learned a few tricks such as avoiding the sharp edge of paper when possible. When not making games he is playing games and thinking about city destroying robots and super AIs.
Mathilde Pignol, Co-Founder & CCO
Mathilde is founder and Chief Creative Officer of Roboto Games. In 2007 she founded ZipZapPlay, a free-to-play games studio, maker of Baking Life, a top 25 Facebook social game. In 2011, PopCap Games acquired ZipZapPlay right before being acquired by Electronic Arts themselves. Mathilde ran the creative side of PopCap San Francisco until 2013 and headed the design of Plants vs. Zombies Adventures (Facebook). Prior to games, Mathilde designed a variety of user experiences at frog design and eBay. She holds a Masters in Human Computer Interaction and Design from Carnegie Mellon. She still plays Tetris on the original Game Boy and has an inordinate love of stinky cheeses (probably because she is French).
Vijay Myneni, Creator & Developer of Age of Rivals
Vijay designed his first successful game while on a playground at the age of 8. It was an impossibly complex variant of Tag called “King of the Thing”, and it kept his friends entertained for a full 30 minutes. For a Stanford University class project, he created a video game in which a character’s most powerful ability was to have a panic attack. After getting his degree in computer science, he spent much time at many exciting companies and startups learning all the right and wrong things until he finally met Curt and Mathilde and joined them for their ZipZapPlay/PopCap adventure. As Engineering Director, he hired and led a 15 person team before eventually taking over as GM of the PopCap SF studio (with year-long stints as Lead Producer and Designer as well). He is excited to work with them at Roboto where he hopes to have the chance to make King of the Thing 2: Revenge of the Thing.