Full-time, remote (San Mateo, CA)
About Roboto Games
Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits.
At Roboto, our mission is to bring friends & family together with games that can be played anytime and anywhere. Think of all the issues stopping you from playing video games with your friends or family and think of Roboto Games as the company that’s going to fix them. Our games will run on all the major games platform including the web and mobile. Even if your friends’ play times only align with yours for a few minutes, you’ll have fun playing with them. We want to make playing games with your friends and family a much better experience than it is today.
Our first game, Last Mage Standing is a free-to-play top down action RPG that is designed to make this vision a reality. We are looking for a Gameplay Engineer to help us make this game and all our future games feel amazing. If that sounds like fun, then join us! You should also join us if you like wizards, zombies and skeletons but not necessarily in that order.
All that sounds great you say? What do I need to do? Glad you asked!
Help make our games, and help make them fun!
Collaborate with other disciplines to define and prioritize features
Work to find the fun with every gameplay mechanic
Iterate the code and tweak the data until the game plays and feels just right
Playtest your implementation with the team and the community and iterate based on their feedback
Coordinate with the Art and Sound teams to ensure that in addition to playing just right it looks and sounds great as well
Passion for the craft, desire to constantly learn new things and improve the quality of our games
Strong overall software engineering skills: data structures, algorithms, design patterns, tradeoffs of speed vs debt, debugging, performance optimization
2 years professional experience as a software engineer in games
One year experience with Unity
Fluent written and spoken English
Work in a US or US-adjacent time zone or be willing to overlap for core hours
Experience and interest in Free To Play games
Ability to both deliver and receive honest constructive feedback in a professional and open manner
Nice to haves
Designed and launched one or more of your own solo games
Bachelor’s or Master’s degree in Computer Science, or equivalent
Developed and shipped one cross platform game (web, PC, iOS, Android, Console)
Programmed multiplayer networked games previously
Experience scaling multiplayer servers
Implemented server side data backends for game features
Shipped one or more Unity titles, extra bonus for shipped mobile titles
Why work at Roboto Games?
As a member of a small team and the first member of the art team, you will have an immense impact on our games’ visual style and the ability to pick the artists you work with.
Make games that you can play with your friends or with your kids or with your dad. Make games you can play on your phone, on your PC, on your mom’s Chromebook. You get the idea.
Work alongside game industry game veterans with 12+ years of experience each.
You will have the flexibility to work from home (or your favorite coffee shop) and set your own hours (with a minimum of overlap with the team).
Alternatively, you can work from our cosy office in downtown San Mateo which has more bubble tea shops per capita than any other city (not a verified claim).
You will also get 4 weeks paid vacation, stock options and health benefits. What’s not to like?
To apply, please send your resume, cover letter to firstname.lastname@example.org.