Age of Rivals Launches on Steam March 14

It's been a long road, but we're finally on the verge of bringing Age of Rivals to a second platform: Steam!  The game officially made it through Greenlight on February 16, and we've been preparing for launch ever since.  

The release date is March 14 (Pi Day!).  You can check out our Store Page now and add the game to your Wishlist.  You can also check out our Community Hub.

We will be having an initial launch sale of 10% off.  And as we mentioned before, if you've been playing on Kongregate, you may be eligible for a free Steam copy and we can also copy your account over if you want.  Details here.

This is good news for all our players since the game will support cross-platform play.  We're excited to welcome a new group of players to the Age of Rivals community!  

Age of Rivals on Steam Greenlight and New Trailer

Help Age of Rivals get on Steam by voting for the game to get through Greenlight

The Steam edition of the game is a little different than the Kongregate version:

  • No in-app purchases in this edition. All cards and characters unlock at a fast pace just by playing the game. 
  • Challenge yourself with bonus DLC single-player content (pre-included in this edition)

(If you have spent $10 or more in the Kongregate version of the game, please email support@robotogames.com to receive a free copy of the Steam version when it launches.) Thanks in advance for your help!

New Trailer

Learn how to run a great civilization in 10 easy steps with our new trailer. 

Age of Rivals Featured on Kongregate

Age of Rivals was featured on the front page in the Hot New Games section for the past 2 weeks. We are so thankful to our Kongregate users who have responded very positively to the game and rated it a 4.2 out of 5 with over 100,000 plays. It's been wonderful seeing so many people in the chat and so much activity in the forums.

Three Guaranteed Cards are Greater Than One

Today's update brings some small but often requested changes to the game.  

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One of the more common feature requests in Age of Rivals is for slightly more control over strategy by way of more deck-building.  However we also often hear that players like that there is less deck-building in this game, and that they would prefer it stay this way.  

We are also aware that most players don't even get to fully try out the current level of deck-building, because most players never get to the point where they can Guarantee more than one card.  Playing with 3 Guaranteed cards feels pretty different than playing with just 1 (we think).

So before we make any changes, we want to allow more players to play the game as intended.  To that end, we have reduced the number of Rival Cards you have to get to unlock the 2nd and 3rd slots on every rival.  It used to be 2/10/25, and now it is 2/5/10.  This means that many of you will likely have more slots unlocked the next time you load up the game.

Another frequent request is to be able to earn coins by playing the computer.  So we have also added a reward for beating the computer, including Easy, Hard and Campaign games.  It's not as much as for beating a human (and you get nothing for losing), but it's something.

Finally, we have removed the intro Friend Mission, because many players have a hard time completing it.  If you already have it in your Mission List, it will be dismissible.  

Thanks for all the feedback!  We hope these changes improve everyone's experience.  We have also been working on bringing Age of Rivals to more platforms.  More news on that soon!

 

Age of Rivals Kongregate Launch

We are now fully launched on our first real platform: Kongregate!  Check out the full version of the game at http://www.kongregate.com/games/RobotoGames/age-of-rivals/.

This officially marks the end of our web beta phase.  Thank you to everyone who participated and helped us get to this point.  The game is much more fun thanks to all your feedback.  

If you'd like to move your account from our website to a Kongregate account, email us at contact@robotogames.com and tell us your old account name and your new account name.

Thanks!

AoR Update: Ranking, Alliances and Campaigns

Today’s update brings three big new features to the game as well as several smaller improvements, many requested directly by players.  Here’s a roundup of the most important changes:

Empire Rank - Stats are now being tracked for all “Vs Anyone” games, and players can earn up to 1000 Science each month based on how high they rank.  This is our first take on tournament-style play, and we will continue to improve it over time.  You can see your stats in the Empire view (Rank VIII is the lowest and Rank I is the highest).

Empire Alliances - Players can now form Alliances with up to 10 members, and each member can earn bonus coins every day based on how active the Alliance is.  Over time, we will expand what Alliances are used for (let us know your ideas), but for now it’s a great way to earn coins faster and find friends in the community.  Every member in the Alliance gets 10 coins for each member that won a game (Vs Anyone) the previous day (up to 100 coins per day).

Campaigns - Our first Campaign is here!  Campaigns are custom single-player levels that players can master to earn new unique never-before-seen cards.  They are designed to be challenging but fun, and may require several tries (with different guaranteed cards) to win.  This first campaign rewards Lorenzo, Xiong and Soraya rival cards (2 each) plus 3 new Epic cards.

More Missions - A new mission will appear every 12 hours now instead of every 24 hours.  So that means two missions per day instead of just one.  Just like before, missions will accumulate even while you’re away (up to 3) so if you only play once per day, you will still get two new missions when you return to the game.

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Fast Mode - For advanced players who want faster games, we’ve added a “Fast Mode” button in-game next to the menu button.  This will speed up all animation in the game, but is currently only enabled for single player games (Vs Computer and Campaign games).  We’ll possibly add it as a matchmaking feature too if it is popular.

Shop Specials - We will be trying out various special deals in the shop (Kongregate users only).  Right now every player can get a bundle of 25 card packs for only 50 Kreds.  

Epic Card Drop Rate - We’ve made it a little easier to get epic cards in card packs.

Rule Change - Multiple guaranteed cards of the same phase will now try to draw on different turns instead of always drawing on the same turn.  

Updated Art - Lots of new art throughout the whole game.

Rival Stories - Character backstories in the Rivals view for most rivals.

Card Fixes - Multiple card tweaks and fixes.  One notable change is that “Maracena Dancer” and “Another Horseman” can no longer be drafted by the other player.  They will now get replaced if passed.

Hope you enjoy the new stuff!  Let us know what you think!

An Update on the AoR Beta

Our plan for releasing AoR has changed a little since our last update.  We are currently running two beta programs in parallel: you can play the game either on our website (RobotoGames.com) or on Kongregate.com if you are a (premium) Kong+ user.  The only in-game difference is that Kongregate users have the ability to spend Kreds in addition to coins to purchase card packs.  Kongregate also provides forums and chat alongside the game.  Otherwise the two games are identical, and it’s possible for users on one site to play games vs. users on the other.

Theophilos prefers to chat with his enemies on Kongregate.com.  Nairi prefers the quiet solitude of RobotoGames.com.

Theophilos prefers to chat with his enemies on Kongregate.com.  Nairi prefers the quiet solitude of RobotoGames.com.

Sometime soon we will move out of beta and launch on the free part of Kongregate.  We may keep the game running on our own website as well, but if we don’t, we will provide a way to transfer your data/progress to a Kongregate account (if you have a Kong+ account and want to transfer now, email us).  We are not planning on resetting data again, so no one in either beta will lose any progress.  

We are still planning a mobile (iOS + Android) launch as well, but not until after we are launched and running smoothly on Kongregate.  

Currently, we are working on 3 big upcoming features for AoR:

Monthly stats and tournament - This is a way to see how good you are relative to other players and to earn rewards for your rank.

Alliances - This is a way to join together with other players and earn cooperative rewards.

Campaigns - These are solo (vs the computer) levels that you can play through to earn brand new unique rare and epic cards.  The first campaign will feature 6 levels, with more to follow on a regular basis.  

So far the beta program has been fantastic, and we’re having a lot of fun talking to users and getting feedback.  As long as you all keep playing, we’ll keep trying to make the game better!  Thanks!

Why did I build Age of Rivals?

Late last year, I was trying to find the perfect game for my wife and I to play on any given weeknight after putting the kids to bed.  Our favorite games to play together are strategy board games, but many of those are hard to set up and play on a weeknight if we’re already low on energy or time, and they're usually more fun with a group.  I really like CCGs like Hearthstone because of how replayable they are, but my wife does not like the deck-building aspect.  She doesn’t want to have to figure out a strategy before the game can start.  We wanted to just be able to jump into something with no setup and have a fun, fair game where we try to outsmart each other.  Over and over again without it getting repetitive.

So this is the game I set out to try to design, and with lots of help from Curt and Mathilde, we ended up with Age of Rivals.  Why is this the perfect game for us?

  • It has all the mechanical depth of a great strategy boardgame, but:
    • It’s digital so there’s no setup or rule tracking, and players take simultaneous turns.  Less downtime, more fun time.  Games last about 15 minutes.
    • Unlike many digital board game ports, it’s designed to fit on a single screen, large or small.  No panning the screen or squinting at small text.  
  • It has all the tactical depth and replayability of a CCG (200 cards and counting), but:
    • There’s no deckbuilding required.  It’s all about the moment-to-moment tactical decisions.  You design your strategy as you go.  
    • Any card you own might show up in any game, so all games end up being surprising, unpredictable and unique.  
    • The interactions are simple.  Just choose 1 card out of 4.  Abilities are always automatically triggered and targeted.  

We’re hoping this might also be a great game for other people.  Specifically, we think it would work well for:

  • A strategy gamer to play with a more casual gamer.  Players start the game on equal footing.  Just draft the best 16 cards you can.
  • CCG fans (Hearthstone) who just like trying to outwit an opponent more than they like building a deck, and who want every game to be surprising and have maximum variety.
  • Board-game fans (7 Wonders, Dominion, Through the Ages) who want a quicker experience with no setup, cleanup, or rule tracking, and that fits well on a phone-sized screen.  
  • Fans of civilization-building games (Civilization) who like to try to balance the concepts of culture, economy, offense and defense, but want to do it in a distilled, 15 minute experience.

We think Age of Rivals combines the most fun aspects of our favorite board games and CCGs in a unique way.  We hope you agree!  

Age of Rivals Launching on Kongregate soon

Age of Rivals, our 2-player competitive civilization-building card game, will be coming out of beta and launching on Kongregate in early November. In preparation for the launch, we have just released a major new update. Check out and play the latest update here!

Age of Rivals' new Main Menu screen

Age of Rivals' new Main Menu screen

We added many exciting things to the game including new Rival Leaders which let you bring in up to 3 specific cards with you, card packs as a way to unlock new cards and leaders, emotes so you can share how you feel with your opponent and more! (See the game page for more details.) We feel the new changes add a lot to the game and we hope you will agree.

Rival Leaders allow you to bring up to 3 cards with you (art is not final)

Rival Leaders allow you to bring up to 3 cards with you (art is not final)

When we switch the game to Kongregate, we will be ending our beta period and removing our beta page from this site. We want to thank you, our existing players, for all your invaluable feedback and we will be giving you a gift for having participated in our beta testing.

How to get your beta player exclusive gift:

  1. Log in to (or create) a Kongregate account to play the game (your existing Age of Rivals beta account will no longer work).
  2. Write in to support@robotogames.com and give us both your old username and your Kongregate ID and we will grant you a gift in the form of card packs in the Kongregate version of the game.

Until the launch in early November, this page is still the way to play Age of Rivals. Don't forget to follow us on Twitter or Facebook (@ageofrivals) or join our newsletter to be notified of changes.

Three Swipes Selected by Audience at Google Play Indie Games Festival

Three Swipes is now live and available for download in both the Google Play Store for Android devices and in the App Store for iPhone and iPad. 

This past Saturday we were at the Google Play Indie Games Festival at the Terra Gallery in San Francisco. It was a fantastic event and we were honored for our game, Three Swipes, to have been selected as one of the 30 games to participate.

Team Three Swipes at the Google Play Indie Games Festival.

Team Three Swipes at the Google Play Indie Games Festival.

We were thrilled that Three Swipes was selected by the audience as one of the top 15 games to present on stage.

Three Swipes selected by the audience as a finalist.

Three Swipes selected by the audience as a finalist.

We had a great time meeting members of the audience and other game creators. In particular, we loved Coffee Pot Terrarium by the Brothers Flint, Antihero by Tim Conkling, and A Matter of Murder by Worthing & Moncrieff.

We also wanted to offer our congratulations to the winners of the festival: bit bit blocks, Numbo Jumbo and Orbit and thank Google for organizing such a wonderful indie-focused event!