Gameplay Engineer

Full Time, Remote or Hybrid (San Mateo, CA)

Responsibilities

  • Program gameplay features for a Unity C# open world survival crafting game

  • Help make our games, and help make them fun!

  • Collaborate with other disciplines to define and prioritize features 

  • Work to find the fun with every gameplay mechanic

  • Iterate the code and tweak the data until the game plays and feels just right

  • Playtest your implementation with the team and the community and iterate based on their feedback

  • Coordinate with the Art and Sound teams to ensure the game plays and sounds just right

  • Build efficient and reusable systems

  • Identify and optimize performance bottlenecks

Requirements

  • 2 years professional experience as a software engineer in games

  • One year experience with Unity and C#

  • Strong overall software engineering skills: data structures, algorithms, design patterns, tradeoffs of speed vs debt, debugging, performance optimization

  • Passion for the craft, desire to constantly learn new things and improve the quality of our games

  • Ability to both deliver and receive honest, constructive feedback in a professional and open manner

  • Fluent written and spoken English

  • Work in a US or US-adjacent time zone or be willing to overlap for core hours

  • Experience and interest in games

Nice to haves

  • Designed and launched one or more of your own solo games

  • Bachelor’s or Master’s degree in Computer Science, or equivalent

  • Programmed multiplayer networked & 3D games previously

  • Developed and shipped one or more Unity titles

  • Based in San Francisco Bay Area and will come into the San Mateo office at least once a week

  • Moderate to hardcore Survival Crafting games player (e.g. Valheim, Corekeeper, V Rising, Subnautica, Return to Moria, The Forest, Terraria, Rust, Raft, Conan Exiles etc.)

The anticipated salary range for this role is between $90,000-$135,000 per year, actual starting pay may vary based on a range of factors which can include experience, skills, and scope.

Why work with Roboto Games?

  • As a member of a small team, your voice will be heard and you will have an immense impact on our games and community

  • Make games that you can play by yourself or with your friends. Make games you can play on your PC and on console

  • Work alongside a diverse group of game industry game veterans with 12+ years of experience

  • Work from anywhere as long as you have enough overlapping hours with the Pacific timezone (plus or minus 3 hours for this position) 

  • Occasionally travel to Roboto’s HQ in California for work weeks and company offsites (attending remotely will always be supported)

  • Full time role with benefits (4 weeks of paid time off, stock options,health, dental, vision, charitable donation matching) 

  • What’s not to like?

Roboto Games Culture and Values

  • Have Fun

  • Define a vision, then test early and test often

  • Have the hard conversations when needed

  • We are high performers

  • Everyone on the team has a voice

  • Treat others like they want to be treated

  • Diversity is not just an afterthought, it’s part of who we are

  • Support a great remote experience

  • We’re not satisfied with the status quo

  • Take on big challenges

  • Make games that are fun and that our players love to play

  • Be transparent with our community

  • Address the core issues, not the loud voices

About Roboto Games

Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits. On average, we have 12 years of experience designing games with over $100m in revenue and over 65m players.

At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together. Our upcoming title is a stylized open world survival crafting game code-named “Project Storm”, where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world. It is built on top of a deep modding platform allowing anyone to easily make their own amazing content or try out mods others have made. We believe in making games that are fun for years and that will appeal to a broad range of players. Whether it’s on PC or console you and your friends can play together anytime and anywhere.

We’re looking for a software engineer who loves the idea of working on an open world survival crafting game and building a platform to enable both professional and hobbyist creators to design amazing experiences for others.

If that sounds like fun, then join us! You should also join us if you like wizards, zombies and unicorns, not necessarily in that order.

All that sounds great you say? What do I need to do? Glad you asked!

To apply, please go here: To apply, please go here: https://forms.gle/NktHf1B5MrurcnVc7